![]() ![]() When information is gathered, or the player has successfully explored an area, points of interest are marked on the map. For example, you may hear a rumor in a tavern that tells you the location of a cave full of weak Kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers. The world is also full of imperfect information, which will require the player to act on it for verification. Players will not be able to see the world until they have explored it or gathered information about it. This map is not randomly generated, and begins covered in a fog of war. The world of Verra features an in-game viewable world map. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that scientific node. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. The drop tables in area and dungeons will also be tied into the progression of certain areas. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. Some dungeons will only be unlocked if nodes are developed to certain stages. Ĭertain dungeons and other points of interest across the map will all be affected by the server’s node development. The location of points of interest will be the same on each server, but some servers may have limited or no access to them.POI events are events that relate to specific points-of-interest (POI).Drop tables in areas and dungeons will be tied into the progression of certain areas.Storyline objectives for players inside dungeons will depend on the story arc paths chosen through the node system.Larger dungeons will gain higher level content as nearby nodes advance. ![]()
0 Comments
Leave a Reply. |